The Lonely Mountain

The Lonely Mountain
Showing posts with label burn. Show all posts
Showing posts with label burn. Show all posts

Tuesday, 22 April 2014

Unused Smoke Tests...

Here are a couple of images from the different smoke tests I was doing for scene 2, which unfortunately didn't work out for the final cut. The problem was geting the smoke to move slowly enough to get the appropriate sense of scale. These give you an idea that it might have been nice but alas, a solution as yet has not shown itself to be! The final animation looks cool enough without it anyway...



Thursday, 13 March 2014

Burning Paper Test 2

This time I converted John H's planes into curves, and used the curves as curve flows for particles, which became the emitteres for the fire. So, the net result is that the fire moves with and sticks to the original animated curl. From this angle, you can't really see it that well! Nevermind!



Friday, 7 March 2014

Dragon Fire Test 2 - 3D Fluid Containers...

This time I've used an early version of Kieran's dragon with a quick and dirty rig animation. The fire this time is a 3D version of the 2D fluid containers I tried before, so there's a bit more depth to it etc. Still problems to be ironed out in reference to the way it moves along with the dragon's head near the end of the short clip etc. But that will come....


Wednesday, 26 February 2014

Burning Paper Test 1

I tried to take John H's burning map and use it to add fire - for reasons unknown I couldn't access the textures. Anyway, here's the first version with some fire - it needs to be worked on but you can see the potential hopefully!







Sunday, 23 February 2014

Wake of the Dragon

Another fire test - all animated textures at the moment - timing is to get right, as well as shape and disguising the paper split.  Will make a huge difference when we have real fire to cimp in!

Wednesday, 12 February 2014

Burning..

Thinking of the burning town, here is a cinder test, looking at the effect of heat on paper.  No smoke or fire yet, just animated texture, ramp masks and noise.  Some bump mapping to at crinkle to the paper over time. Animated smoke volume and mesh distortion modifiers do look cool, but still to be worked on.