Texturing the mountain in Mudbox is the final pipeline for texturing the mountain.This is because its easy to draw onto and you can easy move the model around to match up to the projected drawing. This as well and drawing anything that is missing straight onto the model. to create a full finessed effect. You can the export exactly what you see in mud box into maya. The model is initially exported to mud box as a fbx file. If you only texture one side of the model that how it will export to Maya as shown in the first image. But you just need to move the model in Mudbox to complete the texture. Therefore it doesn't have the same complications projecting straight through the camera in Maya would have.
The Lonely Mountain
Showing posts with label projection. Show all posts
Showing posts with label projection. Show all posts
Tuesday, 18 February 2014
Monday, 17 February 2014
Forever Texturing
Ok so, I've been meaning to post this up for a while. Rebecca and I have been messing around with projection in mudbox and maya.

This first piece is more of a concept. The texture was projected on in maya (if I remember correctly). But there was so little control over where the texture sat. There's just a backdrop and light thrown in there too, to help create more depth.
Texture created in Mudbox & PS
Elements put together in Maya
This is just like the test Rebecca previously posted, checking the projected texture against the map (obviously it's not in the right place, but you get the point).
The method that seemed to be easiest was to apply the paper colour/texture of the map as an actual shader and then to project the lines on top, placing them where we wanted them and just updating the changes from the projected stencils in mudbox to the existing shader. Once the lines were on the 3D model, they seemed to be less sketch-like. I think we'll need to tweak the stencil a bit. It's not perfect, but it is getting there.
Saturday, 8 February 2014
Projection - texturing pipeline
I tried out different ways of projecting throughout the camera using 3D textures and locators. This was to work out the best way to texture drawn lines onto the mountain. we were looking at how to project them in Maya the camera. This however was proving to difficult due to the multiple sides this version of the mountain had.
Tuesday, 4 February 2014
Texture test
Here are some texture tests Steph and I have been working on to try and get a flat look. The first is a the map texture projected throughout the camera onto a polygon cone, it gives a really flat look but we weren't sure if this would be possible on the mountain because it has so many different parts. The second is the mountain UV mapped then brought into Mudbox and the texture projected onto the mountain. It is still quite messy but it still gives an idea of how it would look.
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