The Lonely Mountain

The Lonely Mountain
Showing posts with label lighting tests. Show all posts
Showing posts with label lighting tests. Show all posts

Thursday, 27 March 2014

Mountain IBLs

Using IBLs to look at lighting for the mountain.
Some of the earlier ones (not colour corrected). This is
Still without the textures etc.










But I looked again at some of these as the light should be coming from behind the mountain...














Obviously a little colour-correction and messing around in comp will be necessary.


Tuesday, 4 March 2014

A Hasty Lighting Test for the Town


I quickly threw some image-based lights on John's lovely buildings...the HDR imagess I found were mostly lighty- daytime ones, perhaps too bright for what we need?




Obviously the positioning of the buildings are not correct, I literally threw it all together to see how it would look.





And here's how they look without the Background images...






It's pretty rough. It will require a bit more time obviously. I'll maybe look into changing up the colour of the lighting and messing around with some things to make the light a bit more atmospheric.




Wednesday, 5 February 2014

Paper Dragon Head Turnaround

Shows off the paper much better than the previous render. Please excuse the dire modelling.

Full screen and HD for best effect.

   

Tuesday, 28 January 2014

Sunday, 26 January 2014

Paper and lighting test..

A few renders created using Maya translucency and transparency maps, with the burning town in mind.  Area lights were used, to make for soft shadows.  Its all Mental Ray - Ray Traced.  Really just starting the ball rolling, need to play with more 'paper' and lights.  Will look at animating shadows too (silhouettes).  In the top render the paper was triple thickness (best seen around the windows).

thickness closeup

no external light

external area light

projected fire

box test

object blocks light

cutout areas using transparency masks

John Harrison