The Lonely Mountain

The Lonely Mountain
Showing posts with label shading. Show all posts
Showing posts with label shading. Show all posts

Wednesday, 5 February 2014

Paper Dragon Head Turnaround

Shows off the paper much better than the previous render. Please excuse the dire modelling.

Full screen and HD for best effect.

   

Monday, 3 February 2014

Paper feel test.

Trying to experiment with the modelling/texturing/rendering to get the correct feel for the paper... which is made up of lots of subtle but important features.

I used procedurally generated textures and bump maps on a tweaked automatic UV, which I think is pretty successful and would save a LOT of time. The only downside to this is that in order to apply any displacement maps for detailed paper wrinkles/tears etc, we'd need to fully UV the model which would be difficult and time consuming.

I'm rendering a 40 frame video at the moment to show how the light interacts with the paper. I'll post that when I can.