Shows off the paper much better than the previous render. Please excuse the dire modelling.
Full screen and HD for best effect.
The Lonely Mountain
Showing posts with label shading. Show all posts
Showing posts with label shading. Show all posts
Wednesday, 5 February 2014
Paper Dragon Head Turnaround
Labels:
Dragon,
Kieran,
lighting tests,
Modeling,
paper texture,
shading
Monday, 3 February 2014
Paper feel test.
Trying to experiment with the modelling/texturing/rendering to get the correct feel for the paper... which is made up of lots of subtle but important features.
I used procedurally generated textures and bump maps on a tweaked automatic UV, which I think is pretty successful and would save a LOT of time. The only downside to this is that in order to apply any displacement maps for detailed paper wrinkles/tears etc, we'd need to fully UV the model which would be difficult and time consuming.
I'm rendering a 40 frame video at the moment to show how the light interacts with the paper. I'll post that when I can.
I used procedurally generated textures and bump maps on a tweaked automatic UV, which I think is pretty successful and would save a LOT of time. The only downside to this is that in order to apply any displacement maps for detailed paper wrinkles/tears etc, we'd need to fully UV the model which would be difficult and time consuming.
I'm rendering a 40 frame video at the moment to show how the light interacts with the paper. I'll post that when I can.
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