Modelling progress, still blocking out most of the body and wings, but you get the idea.
The Lonely Mountain
Monday, 17 February 2014
Forever Texturing
Ok so, I've been meaning to post this up for a while. Rebecca and I have been messing around with projection in mudbox and maya.

This first piece is more of a concept. The texture was projected on in maya (if I remember correctly). But there was so little control over where the texture sat. There's just a backdrop and light thrown in there too, to help create more depth.
Texture created in Mudbox & PS
Elements put together in Maya
This is just like the test Rebecca previously posted, checking the projected texture against the map (obviously it's not in the right place, but you get the point).
The method that seemed to be easiest was to apply the paper colour/texture of the map as an actual shader and then to project the lines on top, placing them where we wanted them and just updating the changes from the projected stencils in mudbox to the existing shader. Once the lines were on the 3D model, they seemed to be less sketch-like. I think we'll need to tweak the stencil a bit. It's not perfect, but it is getting there.
Sunday, 16 February 2014
Dwarf Town...
Couple more test renders of the town area.. more team on board now, so should get bigger, quicker :)
Thursday, 13 February 2014
Final Dragon Design.
The rendering isn't quite as good as the first test, but it's more just to post the model. Ignore any shading/texture errors.
Wednesday, 12 February 2014
Burning..
Thinking of the burning town, here is a cinder test, looking at the effect of heat on paper. No smoke or fire yet, just animated texture, ramp masks and noise. Some bump mapping to at crinkle to the paper over time. Animated smoke volume and mesh distortion modifiers do look cool, but still to be worked on.
Saturday, 8 February 2014
Projection - texturing pipeline
I tried out different ways of projecting throughout the camera using 3D textures and locators. This was to work out the best way to texture drawn lines onto the mountain. we were looking at how to project them in Maya the camera. This however was proving to difficult due to the multiple sides this version of the mountain had.
Thursday, 6 February 2014
Subscribe to:
Posts (Atom)














