The Lonely Mountain

The Lonely Mountain

Wednesday, 19 February 2014

Map scene


I know we have changed the idea of how a mountain will be modeled. However any thoughts on the setup?

Tuesday, 18 February 2014

Paper Mountain

Discussing the distant mountain shapes with Kirti and John H. Is this this the kind of thing everyone else was thinking for the mountains? Feedback please.



[Animatic texture] the river



                                         

Texturing in Mudbox

Screen Shot 2014-04-24 at 10.46.49
Screen Shot 2014-04-24 at 10.43.30 Screen Shot 2014-04-24 at 10.42.49 Screen Shot 2014-04-24 at 10.42.49



Texturing the mountain in Mudbox is the final pipeline for texturing the mountain.This is because its easy to draw onto and you can easy move the model around to match up to the projected drawing. This  as well and drawing anything that is missing straight onto the model. to create a full finessed effect. You can the export exactly what you see in mud box into maya. The model is initially exported to mud box as a fbx file. If you only texture one side of the model that how it will export to Maya as shown in the first image. But you just need to move the model in Mudbox to complete the texture. Therefore it doesn't have the same complications projecting straight through the camera in Maya would have.

Monday, 17 February 2014

[Storyboard update]




Eagle Design

This is the semi-rough character design of the eagle, on which John M. based his 3D model. It is essentially a mixture of elements from our initial eagle designs. I just sketched all the elements together on a sheet.

Eagle Version 1

Here's the first version of the eagle model, so the riggers can get cracking! And, of course, if anyone wants to experiement with textures as well? The wings were a bit of an issue, in terms of the overlapping elements. So, I've slotted them in to one another to allow room to move up and down - we may have to widen them depending on how large the movements of the wings are.

These test images are just with some ambient occlusion - the file is on the shared folder. Any feedback is welcome!