Shows off the paper much better than the previous render. Please excuse the dire modelling.
Full screen and HD for best effect.
The Lonely Mountain
Wednesday, 5 February 2014
Paper Dragon Head Turnaround
Labels:
Dragon,
Kieran,
lighting tests,
Modeling,
paper texture,
shading
Tuesday, 4 February 2014
Dargrgronsndvghnmhj,.k
Apparently I'm only capable of drawing cute goofy things?? Finally starting to get somewhere though maybe I think...
Dragon Concepts
Here's what I was thinking for the tone/look of the dragon, it's a little rushed but you get the idea. He's an evil, greedy, badass... which I tried to reflect.
We should try to pay close attention to the overall shapes and shilouette of the dragon, as that's pretty much all we see until the money shot at the end. Most of the details will probably get lost, and the overall body shape is far more important than the head.... but I drew a bunch of heads.
The middle/left one is the only one I'm particularly fond of... it's got slight eagle look to it, which I reckon would add a nice touch.
We should try to pay close attention to the overall shapes and shilouette of the dragon, as that's pretty much all we see until the money shot at the end. Most of the details will probably get lost, and the overall body shape is far more important than the head.... but I drew a bunch of heads.
The middle/left one is the only one I'm particularly fond of... it's got slight eagle look to it, which I reckon would add a nice touch.
Dragon Head Video
Not as effective at showing off the shading as I'd hoped to be honest, I think a full turnaround would work a lot better. If you look at the back of the head near the base of the horns, you can get a decent idea of how the light penetrates the paper.
Some more paper town testing..
Paper tests, this time procedural textures and luminance maps for fake illumination and windows. Geometry is very simple - its a step forward, but building style still needs nailing I think!
Texture test
Here are some texture tests Steph and I have been working on to try and get a flat look. The first is a the map texture projected throughout the camera onto a polygon cone, it gives a really flat look but we weren't sure if this would be possible on the mountain because it has so many different parts. The second is the mountain UV mapped then brought into Mudbox and the texture projected onto the mountain. It is still quite messy but it still gives an idea of how it would look.
More dragons
Reworked my dragon a bit to make a little less cutesy. Made it a bit less podgy and smiley and a bit more sleek and spiky.
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