Started modeling the Tree-Hand which 'captures' the Eagle.
Used one of the concept designs I had done previously as reference:
First version of the model - unsmoothed:
First version of the model - smoothed:
Wireframe:
Tried adding a very simple rig to test quickly if the geometry was going to do what we need the Tree-Hand to do:
Realizing that the model will be smoothed, in order to retain the sharper edges to match with the rest of the paper world, I added in more edge loops for the edges of the fingers/branches and roots. Elongated the branch/fingers slightly to add a bit more creepiness to it and this will probably allow more freedom for movement and entwining as well. Also modeled the second hand/roots which is curving in around the main tree-hand, based on the original concept design:
Discussed with others in the team about the hand looking more tree-like before it 'grabs' the Eagle. I suggested maybe adding more trees/branches behind it. These could then be entwined with the hand and then fall away to reveal the hand. Or another suggestion was to just make the finger/branches more contorted and entwined with each other before unfolding to look more hand-like. So there are a few things to try next!
- Lilly
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